More Fandoms. Next turn, gain 4 (Upgraded: 6) block. X. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. But at higher ascensions i would have been wrecked by some of the elites i took on. Very thorough list of cards to deal with the Awakened one. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Slay the Spire. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Exhaust. This was just a weird, very clear issue. Each time the card is upgraded, the damage increases by (4+X), where X is the number of previous upgrades. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I played Spot Weakness. It is possible to have negative. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I wouldn't take demon form early in act 1 but I probably would after that. This was just a weird, very clear issue. Ethereal. My STR went from. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. It applies 1 turn of Weak to every enemy, then Exhausts. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. When upgraded, it deals 10 damage instead of 7. As an Uncommon card, it appears as a reward for combat, although less often than Commons. My STR went from from 3 -> 6. ago. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. First turn of the round. Very solid pickup. I mean many cards can be used to win with. However, in my experience it hasn’t been. Slay the Spire Indie game Role-playing video game. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Blind: Apply 2 weak (to all enemies). For example I find Headbutt to be one of the best cards an Ironclad can have. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". Spot Weakness is an Uncommon Skill for the Ironclad. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. When Upgraded, it instead deals 10 damage and draws 2 cards. Generally I prioritize Act 1 Elites quite highly; I average ~2. Enemy has attack numbers above. You can now gain Strength at Rest Sites. gain 999 gold and two Normality (Curse), or 4. Stunning-Equipment32. Extra credit quiz questions and answers. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It costed 1, and you picked 1 card in the hand to exhaust. ttv May 21, 2018 @ 11:06pm. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. timmytrieshard. hey! I did see some other posts about Spot Weakness bugs. It's not a lot, but it will be the difference between life and death in tough fights. Armaments is a Skill card for the Ironclad. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Effect+. fandom. This makes the card a particularly effective counter to accumulated Dazed. That with Medical Kit solves every fight. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. Penticton, in the interior, is about a five hour. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Reply [deleted] • Additional comment actions. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. But since I also was interedes in how cards got changed, I have seen the old version. Defragment is the most impactful, most notably with frost orb, which provide the consistent defense The Defect desperately needs in hallway fights. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. Very thorough list of cards to deal with the Awakened one. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. I always wondered why Immolate card got that name. Relics were: Burning Blood, Girya(fully used), Magic Flower, Toolbox, Pen. When I started playing, it already had the effect it has now. You need to be able to mitigate that damage while scaling or dealing damage. Upon upgrade, the Weak effect is applied for one more turn. My STR went from from 3 -> 6. Bludgeon is a Rare Attack card for the Ironclad. Self-exhausting cards are lower priority as you only play them once. #6. 5 on both classes. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Strike. Iron Wave is an Attack for the Ironclad. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. Reckless Charge is an Attack card for the Ironclad. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Upon upgrade, it deals (14 + 5*Strength) damage instead. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. I then applied. This relic can be triggered on an X card, so long as it consumes 2 or. Everyone who usually just lurks: today is your day to shine!Slay the Spire. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Other Quizlet sets. Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). It deals 8 damage to every enemy, and counts as an attack on them all. • 1 mo. Jan 19, 2018 32 Dislike Share Save cKnoor 17. Darkness. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Enemy has attack numbers above. First turn of the round. 6) Transform a card - the result may be unpleasant. It's going to consume everything until you're left with nothing in hand. so one of the biggest things you need to think about is how you're going to make sure you're actually stronger on turn 5. Upgrading Feel No Pain increases the Block gain from 3 to 4. When the enemy dies, deal damage to ALL enemies equal to its max HP. Overall most-prioritized Ironclad cards right now are Offering, Feel No Pain, Disarm, Inflame (I'm losing faith in this one at the moment), Demon Form, Battle Trance, Reaper, Metallicize, Limit Break, and Spot Weakness. 2 Energy | Exhaust all non-Attack cards in your hand. I just had a deck with inflame, spot weakness, anger, 3 flexes, Offering, Battle Trance, and 2 Warcry annnnnnnd PANACHE!! and I could not get passed the 2nd boss. It has a burning blood relic and strong defense too. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. A. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. • Rupture • Searing Blow • Second Wind • Seeing Red • Sentinel • Sever Soul • Shockwave • Shrug It Off • Spot Weakness. Other decks can work as well. Weekly. Enemy has attack numbers above. It deals 32 damage. Backflip ++ - Adds 2 temporary Dexterity on use, before giving Armor. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. Doesn't change much about our general. The Ironclad sold his soul in a trade with a demon for power. Aug 31, 2021. The starting relic with this class is Burning Blood, which heals 6HP at the end of each encounter; he also has the highest starting HP of the four with 80HP. Then there's the All for One shenanigans. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. We've redesigned SpireSpy to make browsing faster and items better organisedSlay the Spire 총 공략 모음집입니다. That's it. Time to give up the pretense that it isn't a powerful cycling enabler. Heavy Blade Ironclad Common Attack. Upgrading it increases its damage from 16 to 22. having to know the weaknesses of all of your enemies and then swapping personas can be a bit of a. It synergizes incredibly well. Oh my sweet child, this is hardly where the Slay the Spire rule 34 starts. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. This was just a weird, very clear issue. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). This is a Silver trophy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. upgrade all cards and receive Mark of the Bloom (Relic), 3. 179K. Introduction. You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. That comes out to 37. Rely on spot? Check your discard pile to see if it's there. Ironclad doesn't have much of it so it's nice to work into your deck. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. He wanted to be the strongest in his clan, so along with giving him some powers, the demon killed everyone in his clan, leaving him as the only survivor and therefore the strongest. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. Reckless Charge+ card nerfed damage by 1. Another easy build is barricade. Join. How to unlock the Speed Climber trophy in Slay the Spire: Beat the game in under 20 minutes. Upgrade a card in your hand for the rest of combat. I played Spot Weakness. OP has the weakness effect, so their damage is reduced 25%. Deadly Poison. It costed 1, and you picked 1 card in the hand to exhaust. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Since Iron Wave is an. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Community content is available under CC-BY-SA unless otherwise noted. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. But usually it is quite bad. Ginger: You can no longer become Weakened. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. As most Exhausting cards, it's good in an Exhaust deck. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Spot Weakness. Can only be obtained as the Silent. The rest was just spent removing cards and picking up the odd defensive card. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Pummel Ironclad Uncommon Attack. Getting 2/1 vulnerable. Another reason is that ironclad decks do not require much energy to function well. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. Spot weakness is worse vs. What we think of Twin Strike. When I started playing, it already had the effect it has now. the most important difference between spire and mtg/hs is probably that there's no automatic scaling available to you. [[Inflame]] and [[Limit Break]] are great too. Gremlin. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. ago. However, in my experience it hasn’t been that great. Upon upgrade, it attacks one more time. When HP drops below 50%, uses Anger the next turn. This was just a weird, very clear issue. Getting Immolate isn't an instant win, but it's going to feel great every time. 1 Energy | Deal 2 damage 4 (5) times. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Select cards that work together to efficiently dispatch foes and reach the top. Defend (Defect) Defend (Ironclad) Defend (Silent) Defend (Watcher) Deflect. Uses Taunt every 4th turn. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. Daily Discussion/Debate #144: Metallicize. As a Common card, it can be found as a reward after combats. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. This card has that in spades. kaosmark2 • Eternal One + Heartbreaker. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. Weak does not affect Poison or Thorns damage; it only applies to Attack cards. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. It takes true grit to admit that you have a problem. My STR went from from 3 -> 6. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. What we think of Spot Weakness. Watcher - Anything in Slay the Spire that says 'double' or 'triple' is generally nuts. Headbutting a Spot Weakness before a defense/debuff turn is the best teacher. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Demon Form, Spot Weakness, and Inflame all add one additional Strength when upgraded. I played Spot Weakness. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. Clothesline is an Attack card for the Ironclad. Strength affects Heavy Blade 3 (5) times. Natural_Stop_3939. Be aware that Thunderclap can work with cards like bash by extending the duration of vulnerable without requiring damage on. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Intimidate is a Skill card for the Ironclad. It deals (14 + 3*Strength) damage. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. Weak creatures deal 25% less damage with Attacks. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Upgrade a(ALL) card(s) in your hand for the rest of combat. Attempting to Exhaust it will simply put it back to your hand. If the enemy is Vulnerable, Strike does 9 damage and Strike+ does 13 damage. So with that effect, the. Uncommon: Armaments: Skill: 1: Gain 5 Block. 1: - Reworked Memento: "The first time you draw a curse each combat, draw 2 cards and heal 4 HP. mathees Ascension 20 • Additional comment actions. It costed 1, and you picked 1 card in the hand to exhaust. The basic strategy with the Champ is to refrain from getting him to half health until you're ready. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. F4: Metallicize was a good pick. When I started playing, it already had the effect it has now. Enemy has attack numbers above. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. Together in Spire Amazing multiplayer mod to play co-op with friends and strangers all through steam. It costed 1, and you picked 1 card in the hand to exhaust. 159. Reply reply. Deal 7 (10) damage for each exhausted card. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. Between mutagenic. Things like Demon Form, Limit Break, Spot Weakness, etc. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. All 4 Ironclad strategies described below are powerful if done correctly. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. It deals 12 damage, and applies Weak for 2 turns. This guide will focus on a particular way to play the Ironclad class that is very defensive. Either is fine. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. I always wondered why Immolate card got that name. Weak creatures deal 25% less damage with Attacks. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. Dark Embrace is a Power card for the Ironclad. Flex shines in pyramid decks, but I would probably want a spot weakness instead. I always wondered why Immolate card got that name. The benefit of spot weakness is that it can be played. Griftlands is the studio’s first major foray into deck builders and hits the mark quite well while being a lot more narrative-driven than Slay the Spire fans are used to. Find it here:. It's hard to think of an A20 deck that would prefer Skip to the first Battle Trance - maybe a one in a million crazy. When I started playing, it already had the effect it has now. Ironclad has a few options. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Struggled mightily on The Champion. Whirlwind + Strength or boosted Energy is devastating. I then applied. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). #4. Spot weakness can brick, limit break can brick if you draw badly, demon form will get you damaged/killed in hallway fights. It is an important card against the byrds and I recommend picking up at least one source of multihit in act 1, whether or not you're running a strength deck. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Upon upgrade, it gains 2 damage and 1. Spot Weakness can still target enemies that don't intend to attack, but has no effect when played. I think with Slay the Spire, though everything is situational, you could hunt for some card synergies. Pops off with Reaper. It can have combo with dual wield, but they do not often come in the same turn. Battle stance shouldn't be your only draw to begin with. As an Uncommon card, it appears as a card reward. But yeah on hallway fights it's a bit underwhelming. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. There's no way to regain health outside of Reaper, nor does Reaper benefit from the archtype outside of Rupture. Completely agree - I have tried to make Anger work every way possible. But since I also was interedes in how cards got changed, I have seen the old version. I played Spot Weakness. Twin strike is an okay card which can provide some DPS in the early game whilst also being able to lean into the strength archetype without committing to it. Mind the cost 2 before choosing it for your deck though. I then applied. 7 . The main source of information comes from Slay the Spire tier list ranks made by Baalorlord, Frost Prime, Panacea108. Cards that combine drawing cards with discarding for better cycling. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Ironclad Pain build. When I started playing, it already had the effect it has now. When I started playing, it already had the effect it has now. Dark Embrace is a Power card for the Ironclad. Slay the Spire - Silent Cards. . Deal 14 damage. Using it stops Block from expiring for the rest of the combat encounter. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Cryten. As a Common card, it can be found as a reward after combats. The Watcher is the newest character added to Slay the Spire. Upgrade Changes Shivs to upgraded Shivs. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. cards like Inflame, Spot Weakness, Limit Break, etc)? Or how much/little block are you comfortable having when you go for a strength build? It seems like if you have too little you will need to finish off the enemy in a very small number of turns, but if you have too much. Slay the Spire. 1. Add a. Barricade is a fairly significant card if you've got the defense cards. dual wield, spot weakness, double tap, flex, along with/in hopes of drawing other cards next turn. Click here for the Silent's Strike card, the Defect's Strike Card, or the Watcher's Strike Card. I consider it a good foundational, building block card for decks. Mercury Hourglass Uncommon Relic (100% sure) At the start of your turn, deal 3 damage to ALL enemies. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. Spot Weakness. I guess that's why you've got the choice: J. Sonserf369 • Additional comment actions. That’s what makes it that much better than the. Deal 16 (20) damage. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. Upon upgrade, damage is increased by 4. At, for example, the Act 1 boss, with a defensive deck, I might cycle. 1 / 4. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. 1 Energy | Double your Strength. I then applied. hey! I did see some other posts about Spot Weakness bugs. 2. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. Spot Weakness. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. and the cards that synergise with them. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. I played Spot Weakness. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. r/slaythespire • Daily Slay the Spire. At the start of combat, shuffle 1 Regret into your draw pile. When the player is Weakened, they deal 25% less damage with Attacks. Add 1 Shiv to your hand for each card discarded. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. It's expensive at 2 energy. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Oh and start with meows lament of course. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. ::US-1. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Strength is a buff that increases damage dealt by Attacks. Strike is a Basic card. 78 terms. I then applied. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Starters. 6 Shockwave 4/12 No. artemisornova. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). • 1 mo. (not fantastic against act 1 elites, that is maybe the weakness, but very good vs 2/3 of the Act 1 bosses, so very takeable in act 1) I also think multiple copies is very viable for this card, -6 and even -9 str can basically hard counter a bunch of fights in Act 2 and. Sure, it's busted, but the game is better because of it. It deals 9 damage, then draws 1 card. Deal 16 (20) damage. Plus if you have something like Spot Weakness, Inflame Footwork, etc. Most ironclad builds have at least some strength gain though. Barricade is a Rare Power card for the Ironclad. Strategy on Hero's Strengths. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make status-producing cards more worthwhile, plus. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Explaining variance in context : more draw simply also means you will draw spot weakness more frequently, resulting in a more accurate statistical representation rather than 'bad luck' .